Dennis, T. A., & O’Toole, L. J. (2014). Mental Health on the Go: Effects of a Gamified Attention-Bias Modification Mobile Application in Trait-Anxious Adults. Clinical Psychological Science, 2(5), 576–590. https://doi.org/10.1177/2167702614522228
Solomon, B., O'Toole, L., Hong, M., & Dennis, T. A. (2014). Negative affectivity and EEG asymmetry interact to predict emotional interference on attention in early school-aged children. Brain and Cognition, 87, 173–180. https://doi.org/10.1016/j.bandc.2014.03.014
Babkirk, S., Rios, V., & Dennis, T. A. (2014). The late positive potential predicts emotion regulation strategy use in school-aged children concurrently and two years later. Developmental Science, 18(5), 832–841. https://doi.org/10.1111/desc.12258
O’Toole, L., & Dennis, T. A. (2012). Attention training and the threat bias: An ERP study. Brain and Cognition, 78(1), 63–73. https://doi.org/10.1016/j.bandc.2011.10.007
Arcade Therapeutics uses breakthrough neuroscientific research to improve mental health through casual, accessible mobile games. We have created Personal Zen and StarStarter, the first mobile games clinically validated to reduce anxiety and improve stress resilience.