Fadrigon, B., Tseng, A. ….& Beevers, C.R (2025). Efficacy of Traditional and Gamified Attention Bias Modification for Depression: Study Protocol for a Randomized Controlled Trial. Contemporary Clinical Trials, Vol 149.
DeRutte, J., Finley, A., & Dennis-Tiwary, T. (2024). Living in a digital world: Understanding the development of adolescent emotional adjustment in the context of digital technologies. Chapter in Child Development at the Intersection of Emotion & Cognition, 2nd edition (M.A. Bell, editor). American Psychological Association.
DeRutte, J., Roy, A., Dennis-Tiwary, T. (2024). Computer-Mediated Communication (CMC) and Anxiety in Adolescence: Preference for CMC, Social Media Burden, and Attention Bias to Threat. Affective Science.
Li, Y., Cho, H., de Rutte, J.L., & Dennis-Tiwary, T. (2024). Training Gains and Losses: Their Link with Treatment Effects of Attention Bias Modification for Anxiety. J Psychopathol Behav Assess.
Arcade Therapeutics uses breakthrough neuroscientific research to improve mental health through casual, accessible mobile games. We have created Personal Zen and StarStarter, the first mobile games clinically validated to reduce anxiety and improve stress resilience.